#include <PndPhoGunShort.h>
PhoGun.h
Class for Analysising DRC Cherenkov Photons fired in the DIRC barrel directly
Definition at line 47 of file PndPhoGunShort.h.
◆ PndPhoGunShort() [1/2]
PndPhoGunShort::PndPhoGunShort |
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◆ PndPhoGunShort() [2/2]
PndPhoGunShort::PndPhoGunShort |
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Int_t |
verbose | ) |
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Constructor with verbosity
◆ ~PndPhoGunShort()
virtual PndPhoGunShort::~PndPhoGunShort |
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◆ Exec()
virtual void PndPhoGunShort::Exec |
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Option_t * |
option | ) |
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◆ Finish()
virtual void PndPhoGunShort::Finish |
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◆ Init()
virtual InitStatus PndPhoGunShort::Init |
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◆ SetEVDepth()
void PndPhoGunShort::SetEVDepth |
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Float_t |
EVdepth = 30. | ) |
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◆ SetNmcp()
void PndPhoGunShort::SetNmcp |
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Float_t |
nmcp = 5. | ) |
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◆ SetOutputFile()
void PndPhoGunShort::SetOutputFile |
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TString |
outName = "lutnode.root" | ) |
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◆ SetShiftedPix()
void PndPhoGunShort::SetShiftedPix |
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Bool_t |
spix = kFALSE | ) |
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The documentation for this class was generated from the following file: